Apex Legends Mobile – Battle Royale review sticks to phones

The cluttered console screen can be annoying, but syncing the console and Apex Legends Mobile is the real deal.

You know the feeling, right? It’s as if the US is making a replica of your favorite show in the UK, or your favorite childhood book is getting the Hollywood treatment. You get excited, because getting more of what you love can’t be a bad thing. But you are also nervous because the reason behind it You are Love may be different than why others do it. I get the same irritating feeling every time I find a game I like that gets a reboot port or device. I’m both apprehensive and apprehensive, and I’ve learned – mostly the hard way – to control my mind hard when my favorite franchise gets the mobile treatment.

In Respawn’s defense, Apex Legends Mobile is not an outlet. Built from the ground up for mobile, Respawn takes everything I love about irrepressible battle royale — its stunning style, excellent sound design, gorgeous actress, and exhilarating fireworks — and encapsulates it into flashy new threads designed specifically for mobile devices. Not all of these things are down to earth – notably the cluttered user interface, complex progression systems and currencies; More on those later – but there’s plenty to enjoy here, even if you’re new to mobile shooting.

For those unfamiliar with Apex Legends, this is a fun twist on the team-based battle royale formula, offering the usual scramble for weapons, a shrinking ring, and a battle to the death, albeit with an enchanting roster of characters – legends – that each sport their abilities. own. Most of them are well balanced and offer something different to the battlefield, depending on your comfort zone and gunplay preferences.

Here’s a look at some of the ways to play Apex Legends Mobile in action.

In the mobile version, we get the standard battle royale mode along with Ranked Variation, Arenas, and Team Deathmatch, as you play on a few copies of the excellent maps that you may already be familiar with. Ten legends – most of them hailing from the game’s OG lineup – are ready for takeover: Bangalore, Bloodhound, Caustic, Gibraltar, Lifeline, Mirage, Octane, Pathfinder and Wraith.

The tenth is Fade, and as a mobile exclusive, it’s undoubtedly the biggest draw for Apex fans. Sporting a Tactical Flash Back — something not unlike Wraith’s Void or Tracer ability in Overwatch — can go back in time to a previous location to escape tough situations, while the Passive speeds up that all-important slide. His Ultimate is particularly intriguing, since it enables him to throw a throwable that gives his teammates a short immunity and temporarily prevents opponents from taking damage as well.

All modes are fairly standard fare, especially if you play a lot of shooters, but I’ve always thought the biggest draw in Apex is the main battle royale mode, and Mobile doesn’t change my mind. They open quite sensibly as you make your way through the ranks, letting you get a feel for the speed and scope of one type of match before letting you try another. There is no crossover, but I wouldn’t complain about it – if there was, my screenshots would be nothing but a pain of death.

While the game looks surprisingly similar to the version that I enjoy on console, the control system certainly isn’t. There is an effective and comprehensive tutorial when you first hop in – Mirage takes you through all the basics with his usual doll of charisma – and while it would be unfair to leave my problems squarely at the developer’s feet, I don’t think all my bugs were also purely user fault . While the early lobbies are packed with bountiful bots to give you a head start as you get used to the controls and gameplay, no amount of AI tolerance can counter the frustration of pressing the wrong button, firing a stray shot, and accidentally revealing my location to nearby opponents.

For this very reason, I haven’t fully acclimated to the on-screen control system in Apex Legends Mobile, not even with many matches under my belt. The real estate on my iPhone 13 is probably pretty weird — I’ve had more luck on my (much older) iPad — but with so much information squeezed into a very tight space, the commands you’d normally fire via the console or Mouse/Keyboard – Perch, jump, punch, etc. – Compete for space along with your mini map, special ability states, kill fodder, etc.

However, the onscreen controls are fully customizable – not a bad thing – meaning you can reposition pretty much anything you want to simplify the user interface for your exact configuration, but even that wasn’t enough to negate finger movements and abuse of buttons swipes.

Fortunately, making your controller choice—in my case, it was DualSense—relieved most of those frustrations, even though controller support wasn’t quite there yet. It still causes some annoyance – I can only use my console in matches and not, say, on the home screen – but even sporadic console use is better than nothing.

There are a couple of mobile-only features, to make it more forgiving on smaller screens, especially if you’re transitioning from the original game. This includes a visual indicator when the photo is taken – a cool innovation, especially if you’re playing somewhere with a noise or forget your headphones – and a default command to automatically collect loot, which is great as it sounds, not least because the backpacks in Apex Legends Mobile are much more spacious Than those in the main game and you can carry more ammo. You’ll also find that you can switch between first and third person perspectives as well, which is an interesting albeit confusing addition, because I don’t know why someone would no Use the added view of the third-person shooter’s perspective if available.

While Apex has always dodged hyperrealism for a bright cartoonish aesthetic, I admire how faithfully the World of Legends has adapted to fit the small screen.

Perhaps most important of all, though, is that there is now a Legends perks system, and I think this will be of particular interest to existing fans. I’ve been playing Apex Legends Mobile for a few weeks now, though, and I’m still puzzled about it. Although Apex has never been level perfectly Playground – Players who wield skill of legends often outsmart me no matter what crapola weapon they use – mobile provides mastery points with which you can unlock and equip new perks, such as enabling Lifeline to recover an additional 25 health that has returned for her and her once-fallen companion.

While you can do this without spending a penny and you can only equip three at a time, it seems like it would give rich players more advantages on the battlefield, and that sort of thing always makes me uncomfortable. Your ability to win the match should be limited to skill and RNG loot luck not because you have enough time to unlock all the perks of your favorite character.

Speaking of inconvenient: the lists of challenges, coins, and progression are incredibly confusing here, and are dangerously close to neglect. there is only Many From it, everywhere and all the time, plus the mandatory battle pass, chest loot mechanics, and a confusing array of coins – cash or otherwise – for you to unbind.

Yes, all bonuses are cosmetic and nothing (other than the benefits system, anyway) gives you an advantage in the game. But with no two excellent battle passes, and several other time-limited challenges vying endlessly for your attention, it’s just an ugly stretch tied to a clean, polished experience.

In many ways, I suspect Apex Legends Mobile will be what many had hoped the Switch port would be. I experienced very few bugs, glitches, or slowdowns once the game came out of testing provided I had a reasonable signal and/or wifi connection, and while Apex has always avoided hyperrealism for the sake of a bright cartoonish aesthetic, I’m impressed with how the world has adapted Legends faithfully fits the small screen. And while I can’t say I have any compulsion to go back to playing with the onscreen buttons – it’s controllers all the way to me now – I’m glad Apex Legends Mobile dropped, shocked, and rocked me in all the right ways.

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